FixedSlot: { bringToFront?: boolean; color?: string; constraints: FixedSlotConstraints; id: string; label?: string; surface3d?: { meshId: string; normal: { x: number; y: number; z: number; }; position: { x: number; y: number; z: number; }; }; targetHeight?: number; targetWidth?: number; type: FixedSlotType; x: number; y: number; } Type declaration
OptionalbringToFront?: boolean
Optionalcolor?: string
id: string
Optionallabel?: string
Optionalsurface3d?: {
meshId: string;
normal: {
x: number;
y: number;
z: number;
};
position: {
x: number;
y: number;
z: number;
};
}
meshId: string
normal: {
x: number;
y: number;
z: number;
}
x: number
y: number
z: number
position: {
x: number;
y: number;
z: number;
}
x: number
y: number
z: number
OptionaltargetHeight?: number
OptionaltargetWidth?: number
x: number
y: number
Optional ordering priority. When true, the marker wins over bring-to-front elements.