FixedSlot: {
    bringToFront?: boolean;
    color?: string;
    constraints: FixedSlotConstraints;
    id: string;
    label?: string;
    surface3d?: {
        meshId: string;
        normal: {
            x: number;
            y: number;
            z: number;
        };
        position: {
            x: number;
            y: number;
            z: number;
        };
    };
    targetHeight?: number;
    targetWidth?: number;
    type: FixedSlotType;
    x: number;
    y: number;
}

Type declaration

  • OptionalbringToFront?: boolean

    Optional ordering priority. When true, the marker wins over bring-to-front elements.

  • Optionalcolor?: string

    Visual color used by the marker indicator on the canvas.

  • constraints: FixedSlotConstraints
  • id: string
  • Optionallabel?: string
  • Optionalsurface3d?: {
        meshId: string;
        normal: {
            x: number;
            y: number;
            z: number;
        };
        position: {
            x: number;
            y: number;
            z: number;
        };
    }

    3D surface anchor set when the marker is placed in a 3D view.

    • meshId: string
    • normal: {
          x: number;
          y: number;
          z: number;
      }
      • x: number
      • y: number
      • z: number
    • position: {
          x: number;
          y: number;
          z: number;
      }
      • x: number
      • y: number
      • z: number
  • OptionaltargetHeight?: number

    Optional target height applied to the object that replaces this marker.

  • OptionaltargetWidth?: number

    Optional target width applied to the object that replaces this marker.

  • type: FixedSlotType
  • x: number
  • y: number