interface AsukaRenderEngineParts {
    applyVariation(partId: string, variationId: string, options?: Asuka3DPartVariationApplyOptions): AsukaMutationPromise<null | Asuka3DPartVariation>;
    focus(input?: Asuka3DPartFocusOptions): void;
    get(id: string): null | Asuka3DPart;
    getActiveVariation(partId: string): null | Asuka3DPartVariation;
    getSelected(): null | Asuka3DPart;
    list(): Asuka3DPart[];
    listVariations(partId: string): Asuka3DPartVariation[];
    select(id: null | string): void;
}

Methods

  • Parameters

    • id: null | string

    Returns void