interface AsukaObjectListOptions {
    includeReadonly?: boolean;
    includeScreenBox?: boolean;
    includeTechnical?: boolean;
    objectId?: null | string;
    printAreaId?: null | string;
    source?: string;
    [key: string]: unknown;
}

Indexable

  • [key: string]: unknown

Properties

includeReadonly?: boolean

Include readonly product summaries. Individual runtime meshes still require includeTechnical.

includeScreenBox?: boolean

Compute viewport screen boxes. This can be expensive for large Babylon scenes.

includeTechnical?: boolean

Include technical/runtime objects. Layers modules should keep this false.

objectId?: null | string

Internal targeted lookup used by getObject/getSelectedObjects without scanning full scenes.

printAreaId?: null | string

Limit user objects to one engine-neutral print/drawing area.

source?: string

Optional source string used by adapters for analytics/debugging.