OptionalincludeOptionalincludeCompute viewport screen boxes. This can be expensive for large Babylon scenes.
OptionalincludeInclude technical/runtime objects. Layers modules should keep this false.
OptionalobjectInternal targeted lookup used by getObject/getSelectedObjects without scanning full scenes.
OptionalprintLimit user objects to one engine-neutral print/drawing area.
OptionalsourceOptional source string used by adapters for analytics/debugging.
Include readonly product summaries. Individual runtime meshes still require includeTechnical.