Interface AsukaAssemblyCollisionDefinition

interface AsukaAssemblyCollisionDefinition {
    bounds?: {
        center?: AsukaAssemblyVector3;
        size: AsukaAssemblyVector3;
    };
    collidesWith?: string[];
    enabled?: boolean;
    group?: string;
    margin?: number;
}

Properties

bounds?: {
    center?: AsukaAssemblyVector3;
    size: AsukaAssemblyVector3;
}

Optional local box. Runtime mesh bounds are used when omitted.

collidesWith?: string[]
enabled?: boolean
group?: string
margin?: number